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Neverness to Everness Brings Full Ray Tracing and DLSS 4 to PC

NVIDIA has confirmed that Neverness to Everness, an upcoming open-world RPG built on Unreal Engine 5, will feature full ray tracing and path tracing support on PC. A new trailer highlights the dramatic upgrades in lighting, shadows, and reflections. The game will also include DLSS 4 with Multi-Frame Generation, ensuring players enjoy high performance without sacrificing visuals.

Explore the City of Hethereau

Players will journey through Hethereau, a vibrant city shaped by a dynamic day-night cycle and weather system. Rain affects driving physics, making cars harder to control, while clear skies highlight the city’s detailed streets and towering skylines. The city serves as more than just scenery—it directly impacts gameplay.

Powers, Cars, and Customization

Each character wields a unique Esper ability that changes how they navigate the city. Nanally, for example, can levitate with Anti-Gravity, unlocking hidden areas and alternate paths. Beyond combat and exploration, players can collect sports cars, customize luxury apartments, manage businesses, and even participate in street races.

A Living, Breathing World

By combining advanced PC graphics technology with freedom-driven RPG mechanics, Neverness to Everness aims to deliver one of the most immersive open-world experiences of its generation. With ray tracing and DLSS 4 at its core, Hethereau feels less like a game map and more like a living digital world waiting to be explored.

Official website: https://nte.perfectworld.com/en/

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