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Supercell’s mo.co Surpasses $1.2 Million in Revenue Within Two Weeks of Invite-Only Beta Launch

In an impressive feat, Supercell’s latest action RPG, mo.co, has generated over $1.2 million in revenue just two weeks after its invite-only beta launch on March 18, 2025. This achievement is particularly notable given the game’s limited access during this period.​

Steady Growth Amid Exclusive Access

Despite the restricted availability, mo.co has experienced a consistent increase in revenue. The game’s peak download days occurred between March 21 and 23, with over 300,000 downloads each day. This surge in player interest translated into a revenue peak on March 24, ranging between $100,000 and $110,000, a trend that continued the following day.

Revenue Figures and Platform Deductions

It’s important to note that the reported $1.2 million revenue does not account for platform fees. Google Play, for instance, deducts 15% from the first $1 million and 30% thereafter. Additionally, this figure excludes earnings from the Supercell Store, indicating that total player spending exceeds the reported amount. ​

Engaging Gameplay Fuels Success

Mo.co offers fast-paced, cooperative monster-hunting gameplay. Players assume the roles of hunters battling Chaos Monsters across parallel worlds, upgrading gear, and teaming up to defeat formidable bosses. This engaging experience has resonated with players, contributing to the game’s early financial success. ​

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