Netmarble Nexus developers Kim Jeong-Min and Kim Jeong-Gi recently shared insights into the creation of Seven Knights Re:Birth, a full remake of the beloved RPG. Their goal? To let long-time fans relive the spirit of the original while making it approachable for a new generation of players.
“The original Seven Knights was loved by countless players both in Korea and abroad,” said Kim Jeong-Min. “Even after a decade, its charm still resonates. By carrying forward the core systems and traits while reinterpreting them with modern technology, we wanted to capture both nostalgia and freshness.”
Balancing Nostalgia and Innovation
Developing Seven Knights Re:Birth wasn’t just about upgrading graphics or mechanics. Kim Jeong-Gi explained that it carried the weight of expectations:
- The original was driven by passion despite technical limitations.
- The remake required caution, responsibility, and deliberate choices to respect player memories.
- Advancements in mobile hardware allowed the team to implement dynamic cameras, lighting effects, expressive animations, and cinematic elements that weren’t possible a decade ago.

Standing Out in a Crowded RPG Market
With countless gacha RPGs available today, the developers emphasized what makes Re:Birth different:
- Real-time turn-based battle system: Preserves strategy while adding rhythm and player control.
- Flexible growth systems: Background power-leveling, multiple hero acquisition routes, and less reliance on paywalls.
- Emotional connection: Beloved characters and storylines reinterpreted with modern presentation.
“This isn’t just a remake,” said Kim Jeong-Gi. “It’s a rebirth designed to carry forward the memories and emotions embedded in the Seven Knights IP.”
Standing out in a Crowded RPG Market
With countless gacha RPGs flooding the market, the developers emphasized that Seven Knights Re:Birth sets itself apart through its unique approach. The game retains a real-time turn-based battle system that balances strategy with rhythm and player control, while offering flexible growth systems such as background power-leveling, multiple hero acquisition routes, and reduced reliance on paywalls. Beyond mechanics, the team focused on building an emotional connection by reinterpreting beloved characters and storylines with modern presentation. “This isn’t just a remake,” said Kim Jeong-Gi. “It’s a rebirth designed to carry forward the memories and emotions embedded in the Seven Knights IP.”

A Rebirth for Old Fans and New Players
Both Kim Jeong-Min and Kim Jeong-Gi expressed gratitude for the global fanbase, especially in regions like Thailand, Taiwan, and Japan, where Seven Knights has a loyal following. They hope players everywhere will rediscover the franchise’s charm and once again relive the spirit of the original.
