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The Witcher 4 Tech Demo Unveiled: Unreal Engine 5.6 Powers Next-Gen Open World

At the State of Unreal 2025, CD PROJEKT RED and Epic Games showcased a groundbreaking tech demo of The Witcher 4, highlighting the capabilities of Unreal Engine 5.6. This collaboration promises to redefine open-world RPGs with enhanced performance and visual fidelity.

Ciri Leads the Charge in Kovir

The demo introduces players to the new protagonist, Ciri, navigating the uncharted region of Kovir. From rugged mountains to the bustling port town of Valdrest, the environment is richly detailed, offering a glimpse into the game’s expansive world-building.

Unreal Engine 5.6: A Technological Leap

Key features demonstrated include:

  • Nanite Foliage Rendering: Delivers dense, realistic vegetation without compromising performance.
  • MetaHuman Technology with Mass AI: Enables lifelike character animations and dynamic crowd behaviors.
  • FastGeo Streaming: Ensures seamless environment loading for uninterrupted exploration.
  • ML Deformer: Adds nuanced muscle movements for realistic character interactions.

These advancements collectively aim to provide an immersive gaming experience across platforms.

Optimized Performance on PlayStation 5

Remarkably, the demo runs at 60 frames per second with ray tracing enabled on a standard PlayStation 5. This achievement underscores the game’s optimized performance, setting a new benchmark for next-gen titles.

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