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Aion 2’s Passive, Non-Targeting Combat Arrives in 2025

NCSoft just dropped actual gameplay footage of Aion 2, and it looks amazing. No auto-battle. No transformation gimmicks. Just pure, manual control combat that demands focus and strategy.

Producer Kim Nam-joon and Business Director So In-seop unveiled the actual build for the first time during a livestream. They showcased everything—from characters and dungeons to field battles, item systems, and customization. The message was crystal clear: Aion 2 is built around user control. This means no auto-battle, no forced transformations, and real immersion in combat and economy. Trades only use in-game items, so the market reflects player-driven effort—not microtransactions.

Rich Content Rooted in Legacy, Elevated for Now

True to its roots, Aion 2 keeps the core systems fans loved: solo-focused PvE like Nightmare and Sealed Dungeons, plus Awakening Battles and Garrisons. Multiplayer modes like Transcendence, Subjugation, Sanctuary, Rifts in Time and Space, the Abyss, Arenas, and Battlefields return too. On top of that, expect a ton of daily dungeons and minigames like Shukofesta to keep things fresh.

Party Play That Feels Tight, Not Bloated

The open build ends with an 8-player party dungeon in the Sanctuary. The devs considered 24 players—but as with many PC MMOs, more people would just slow things down. Instead, they chose 8 to keep fights tight and execution-focused. Two well-equipped parties must tackle different roles and solve mechanics together. That’s teamwork that matters!

Addressing Rumors Head-on

Rumors about limited skills or mobile optimization? The devs answered: Aion 2 has around 40 skills that players strategically swap based on content—PvP, boss fights, or PvE. No one’s short on options.
As for wings—yes, they’re cosmetic—but players earn them, matching aesthetics through play, not purchase.
Racial server splits? A smarter design. In the past, dividing Elyos and Asmodians led to population imbalance. Now, players are matched by server size for fair, small-scale PvP or RvR—not open-world chaos.
Mobile access is supported, but there’s no auto-play. Semi-control may help with off-PC tasks, but it won’t compromise combat integrity.

Economy in Motion


Trading stays player-to-player, in-game currency only—no real-money transactions. And while the new store hints at a battle pass, it’s focused on crafting and progression—not pay-to-win.

Release Timeline: 2025

The devs ended strong: “We’re doing our best to create an entertaining game. Aion 2 is currently being prepared with a target release date of 2025. While the exact schedule has been set, we expect to share more details in the next broadcast.” The vision is clear. Players, get ready.

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