Guillaume Broche, the creative mind behind Clair Obscur: Expedition 33, recently shared that his departure from Ubisoft stemmed from a sense of creative stagnation. His experience at the AAA studio, particularly during the 2020 pandemic, left him yearning for more innovative and engaging projects.
A Quest for Creative Freedom
Broche’s time at Ubisoft Shanghai was marked by a feeling of monotony. He expressed that the bureaucratic nature of AAA studios could delay the initiation of new projects by decades, stating it would take “25 years” to navigate the bureaucracy just to get started on a game.
Inspired by classic RPGs like Final Fantasy, Broche envisioned a game that combined deep storytelling with innovative gameplay. This vision led him to establish Sandfall Interactive, aiming to create a game that resonated with both nostalgia and modern gaming sensibilities.

Building a Passionate Team
The formation of Sandfall Interactive was unconventional yet effective. Broche assembled a team of passionate individuals, many of whom were newcomers to game development. The story writer was discovered through Reddit, and the composer connected via SoundCloud.
This grassroots approach fostered a collaborative environment where creativity thrived. The team’s shared passion and diverse backgrounds contributed to the unique charm of Clair Obscur: Expedition 33.

A Resounding Success
Upon its release, Clair Obscur: Expedition 33 quickly garnered critical acclaim. The game achieved a record 9.7 user rating on Metacritic, surpassing legendary titles and positioning itself as a strong contender for Game of the Year.

Implications for the Gaming Industry
Broche’s journey from a stifling corporate environment to leading a successful indie studio highlights the importance of creative freedom in game development. It serves as a reminder that passion-driven projects can achieve remarkable success, challenging the traditional norms of the gaming industry.
