Netmarble and Netmarble Neo have dropped a six-minute gameplay reveal for Solo Leveling: ARISE OVERDRIVE, giving fans their first clear look at how the webtoon’s energy translates into an action RPG. The game wwill launch on PC (via Steam and Microsoft Store) on November 17, 2025, with PlayStation 5 and Xbox Series ports following in 2026. The footage mixes solo combat, flashy abilities, and cooperative raid sequences. It teases a combat system that leans into dodge, parry, and cinematic finishes.
What the Reveal Shows
The teaser doesn’t hold back. You see Jinwoo in full action, weaving through monsters, triggering powerful “Monarch Awakening” sequences, and experimenting with gear and skills. It also highlights four-player co-op raids, suggesting Netmarble is pushing for more social gameplay than the core “solo leveling” premise implies. Combat looks dynamic. The demo shows different weapon combos, aggressive dodge windows, and swift counters. There’s also a branching job system—eight job advancements are mentioned—that lets players customize Jinwoo’s growth path.
The game keeps key elements from its roots: you harvest materials from defeated foes to craft weapons. Famous weapons from the webtoon—like Kasaka’s Venom Fang and the Demon King’s Daggers—are shown in action. Character customization also gets a nod: you can tweak hairstyles, colors, and accessories for Jinwoo and allied Hunters.

Where It Falls Short (So Far)
Even in its early reveal, some critics see cracks. Polygonpointed out that while the opening combat is satisfying, the loop trends toward repetitive grind as more content locks off. The UI is another point of friction: controller navigation feels clunky, and menus are sometimes awkward to use. There’s also speculation in the community about whether Overdrive is a completely new game or a heavy remake of the mobile Solo Leveling: ARISE. Some players argue the similarities in assets and interface hint at what players speculated from the start.
Solo Leveling: ARISE OVERDRIVE has the makings of a powerful adaptation. Its gameplay reveal shows off polish, ambition, and respect for the source material. But it also hints at potential pitfalls in repetition and interface design. When the full version hits PC in November 2025, it will need more than flashy combat to keep players engaged long term.
